Estimating physical activity energy expenditure with the Kinect Sensor in an exergaming environment.
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ABSTRACT: Active video games that require physical exertion during game play have been shown to confer health benefits. Typically, energy expended during game play is measured using devices attached to players, such as accelerometers, or portable gas analyzers. Since 2010, active video gaming technology incorporates marker-less motion capture devices to simulate human movement into game play. Using the Kinect Sensor and Microsoft SDK this research aimed to estimate the mechanical work performed by the human body and estimate subsequent metabolic energy using predictive algorithmic models. Nineteen University students participated in a repeated measures experiment performing four fundamental movements (arm swings, standing jumps, body-weight squats, and jumping jacks). Metabolic energy was captured u
SUBMITTER: Nathan D
PROVIDER: S-EPMC4441447 | biostudies-literature | 2015
REPOSITORIES: biostudies-literature
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