High User Control in Game Design Elements Increases Compliance and In-game Performance in a Memory Training Game.
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ABSTRACT: Computer games are increasingly being used for training cognitive functions like working memory and attention among the growing population of older adults. While cognitive training games often include elements like difficulty adaptation, rewards, and visual themes to make the games more enjoyable and effective, the effect of different degrees of afforded user control in manipulating these elements has not been systematically studied. To address this issue, two distinct implementations of the three aforementioned game elements were tested among healthy older adults (N = 21, 69.9 ± 6.4 years old) playing a game-like version of the n-back task on a tablet at home for 3 weeks. Two modes were considered, differentiated by the afforded degree of user control of the three elements: user control o
SUBMITTER: Nagle A
PROVIDER: S-EPMC4653717 | biostudies-literature | 2015
REPOSITORIES: biostudies-literature
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