Two different motor learning mechanisms contribute to learning reaching movements in a rotated visual environment.
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ABSTRACT: Practice of movement in virtual-reality and other artificially altered environments has been proposed as a method for rehabilitation following neurological injury and for training new skills in healthy humans. For such training to be useful, there must be transfer of learning from the artificial environment to the performance of desired skills in the natural environment. Therefore an important assumption of such methods is that practice in the altered environment engages the same learning and plasticity mechanisms that are required for skill performance in the natural environment. We test the hypothesis that transfer of learning may fail because the learning and plasticity mechanism that adapts to the altered environment is different from the learning mechanism required for improvement
SUBMITTER: Chu VW
PROVIDER: S-EPMC4670007 | biostudies-literature | 2014
REPOSITORIES: biostudies-literature
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