Ontology highlight
ABSTRACT: Background
Physical activity reduces risk for numerous negative health outcomes, but postmenopausal breast cancer survivors do not reach recommended levels. Many interventions encourage self-monitoring of steps, which can increase physical activity in the short term. However, these interventions appear insufficient to increase motivation for sustained change. There is a need for innovative strategies to increase physical activity motivation in this population. Narratives are uniquely persuasive, and video games show promise for increasing motivation. This study will determine the effectiveness of an intervention that combines narrative and gaming to encourage sustained physical activity.Methods/design
SMARTGOAL (Self-Monitoring Activity: a Randomized Trial of Game-Oriented
SUBMITTER: Lyons EJ
PROVIDER: S-EPMC4784467 | biostudies-literature | 2016 Mar
REPOSITORIES: biostudies-literature