Ontology highlight
ABSTRACT: Background
Smoking is still the number one preventable cause of death. Cravings-an intense desire or longing for a cigarette-are a major contributor to quit attempt failure. New tools to help smokers' manage their cravings are needed.Objective
To present a case study of the development process and testing of a distraction/motivation game (Crave-Out) to help manage cravings.Methods
We used a phased approach: in Phase 1 (alpha testing), we tested and refined the game concept, using a Web-based prototype. In Phase 2 (beta testing), we evaluated the distraction/motivation potential of the mobile game prototype, using a prepost design. After varying duration of abstinence, smokers completed the Questionnaire of Smoking Urge-Brief (QSU-Brief) measurement before and after
SUBMITTER: DeLaughter KL
PROVIDER: S-EPMC4901191 | biostudies-literature | 2016 May
REPOSITORIES: biostudies-literature