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Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation.


ABSTRACT:

Background

Smoking is still the number one preventable cause of death. Cravings-an intense desire or longing for a cigarette-are a major contributor to quit attempt failure. New tools to help smokers' manage their cravings are needed.

Objective

To present a case study of the development process and testing of a distraction/motivation game (Crave-Out) to help manage cravings.

Methods

We used a phased approach: in Phase 1 (alpha testing), we tested and refined the game concept, using a Web-based prototype. In Phase 2 (beta testing), we evaluated the distraction/motivation potential of the mobile game prototype, using a prepost design. After varying duration of abstinence, smokers completed the Questionnaire of Smoking Urge-Brief (QSU-Brief) measurement before and after

SUBMITTER: DeLaughter KL 

PROVIDER: S-EPMC4901191 | biostudies-literature | 2016 May

REPOSITORIES: biostudies-literature

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