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Dataset Information

A Video Game Promoting Cancer Risk Perception and Information Seeking Behavior Among Young-Adult College Students: A Randomized Controlled Trial.


ABSTRACT:

Background

Risky behaviors tend to increase drastically during the transition into young adulthood. This increase may ultimately facilitate the initiation of carcinogenic processes at a young age, highlighting a serious public health problem. By promoting information seeking behavior (ISB), young adults may become aware of cancer risks and potentially take preventive measures.

Objective

Based on the protection motivation theory, the current study seeks to evaluate the impact of challenge in a fully automated video game called Re-Mission on young adult college students' tendency to perceive the severity of cancer, feel susceptible to cancer, and engage in ISB.

Methods

A total of 216 young adults were recruited from a university campus, consented, screened, and randomiz

SUBMITTER: Khalil GE 

PROVIDER: S-EPMC4981692 | biostudies-literature | 2016 Jul

REPOSITORIES: biostudies-literature