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Dataset Information

Development of A Teen-Focused Exergame.


ABSTRACT:

Introduction

Exergames require body movement to play and may be an effective method for enhancing teen physical activity (PA). However, results have been mixed. Innovative methods are needed to develop Exergames that increase and maintain PA. Self-representational avatars, or avatars created from a digital image of an individual, may increase PA (e.g., intensity, duration) during Exergame play. This article addresses this novel idea by describing the development of an Exergame played with a self-representational avatar.

Materials and methods

Twelve- to 14-year-olds, stratified by gender, body mass index, and PA, were invited to participate in two rounds of data collection. Each round consisted of an online survey, followed by a telephone interview to ensure comprehension of

SUBMITTER: Thompson D 

PROVIDER: S-EPMC5073236 | biostudies-literature | 2016 Oct

REPOSITORIES: biostudies-literature