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Dataset Information

Game-based situation awareness training for child and adult cyclists.


ABSTRACT: Safe cycling requires situation awareness (SA), which is the basis for recognizing and anticipating hazards. Children have poorer SA than adults, which may put them at risk. This study investigates whether cyclists' SA can be trained with a video-based learning game. The effect of executive working memory on SA was also studied. Thirty-six children (9-10 years) and 22 adults (21-48 years) played the game. The game had 30 video clips filmed from a cyclist's perspective. Each clip was suddenly masked and two or three locations were presented. The player's task was to choose locations with a potential hazard and feedback was given for their answers. Working memory capacity (WMC) was tested with a counting span task. Children's and adults' performance improved while playing the game, which sug

SUBMITTER: Lehtonen E 

PROVIDER: S-EPMC5383826 | biostudies-literature | 2017 Mar

REPOSITORIES: biostudies-literature