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Dataset Information

Gamification in Stress Management Apps: A Critical App Review.


ABSTRACT:

Background

In today's society, stress is more and more often a cause of disease. This makes stress management an important target of behavior change programs. Gamification has been suggested as one way to support health behavior change. However, it remains unclear to which extend available gamification techniques are integrated in stress management apps, and if their occurrence is linked to the use of elements from behavior change theory.

Objective

The aim of this study was to investigate the use of gamification techniques in stress management apps and the cooccurrence of these techniques with evidence-based stress management methods and behavior change techniques.

Methods

A total of 62 stress management apps from the Google Play Store were reviewed on their inclusion

SUBMITTER: Hoffmann A 

PROVIDER: S-EPMC5480012 | biostudies-literature | 2017 Jun

REPOSITORIES: biostudies-literature