Real and virtual worlds alike: Adolescents' psychopathology is reflected in their videogame virtual behaviors.
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ABSTRACT: Current research refers to videogames as a constant variable. However, games today are designed to be highly interactive and versatile: two players may be using the same videogame, but as a result of different using patterns, the game will not necessarily encompass the same content and gameplay. The current study examined the possible relationship between psychopathology and in-game playing patterns. We hypothesized that adolescents would play videogames differently, in a manner that would reflect their particular psychopathologies. We examined 47 male adolescents from three diagnostic groups: those suffering from externalizing psychopathologies, internalizing psychopathologies and controls. We performed a high-resolution examination of their gameplay, using in-game quantitative statistics
SUBMITTER: Segev A
PROVIDER: S-EPMC5510843 | biostudies-literature | 2017
REPOSITORIES: biostudies-literature
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