Action video games improve reading abilities and visual-to-auditory attentional shifting in English-speaking children with dyslexia.
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ABSTRACT: Dyslexia is characterized by difficulties in learning to read and there is some evidence that action video games (AVG), without any direct phonological or orthographic stimulation, improve reading efficiency in Italian children with dyslexia. However, the cognitive mechanism underlying this improvement and the extent to which the benefits of AVG training would generalize to deep English orthography, remain two critical questions. During reading acquisition, children have to integrate written letters with speech sounds, rapidly shifting their attention from visual to auditory modality. In our study, we tested reading skills and phonological working memory, visuo-spatial attention, auditory, visual and audio-visual stimuli localization, and cross-sensory attentional shifting in two matched g
SUBMITTER: Franceschini S
PROVIDER: S-EPMC5517521 | biostudies-literature | 2017 Jul
REPOSITORIES: biostudies-literature
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