Ontology highlight
ABSTRACT: Background
The prospect of assessing cognition longitudinally and remotely is attractive to researchers, health practitioners, and pharmaceutical companies alike. However, such repeated testing regimes place a considerable burden on participants, and with cognitive tasks typically being regarded as effortful and unengaging, these studies may experience high levels of participant attrition. One potential solution is to gamify these tasks to make them more engaging: increasing participant willingness to take part and reducing attrition. However, such an approach must balance task validity with the introduction of entertaining gamelike elements.Objective
This study aims to investigate the effects of gamelike features on participant attrition using a between-subjects, longitudi
SUBMITTER: Lumsden J
PROVIDER: S-EPMC5719230 | biostudies-literature | 2017 Nov
REPOSITORIES: biostudies-literature