Ontology highlight
ABSTRACT: Purpose
To evaluate the use of smartphone-based virtual reality to objectively assess activity limitation in glaucoma.Methods
Cross-sectional study of 93 patients (54 mild, 22 moderate, 17 severe glaucoma). Sociodemographics, visual parameters, Glaucoma Activity Limitation-9 and Visual Function Questionnaire - Utility Index (VFQ-UI) were collected. Mean age was 67.4 ± 13.2 years; 52.7% were male; 65.6% were driving. A smartphone placed inside virtual reality goggles was used to administer the Virtual Reality Glaucoma Visual Function Test (VR-GVFT) to participants, consisting of three parts: stationary, moving ball, driving. Rasch analysis and classical validity tests were conducted to assess performance of VR-GVFT.Results
Twenty-four of 28 stationary test items show
SUBMITTER: Goh RLZ
PROVIDER: S-EPMC5782825 | biostudies-literature | 2018 Jan
REPOSITORIES: biostudies-literature