Development of an effective virtual environment in eliciting craving in adolescents and young adults with internet gaming disorder.
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ABSTRACT: Internet gaming disorder (IGD) is a new disorder that warrants further investigation, as recently noted in the research criteria of the Diagnostic and Statistical Manual of Mental Disorders, Fifth Edition. Offering controlled environments that increase cue-induced craving, virtual reality cue-exposure therapy has been shown to be effective for some addiction disorders. To assess the feasibility of virtual reality for patients with IGD, this study aimed to develop virtual environments that represent risk situations for inducing craving, and assess the effect of virtual reality in cue reactivity. A total of 64 male adolescents and young adults (34 with IGD and 30 without) were recruited for participation. We developed a virtual internet café environment and the participants were exposed to f
SUBMITTER: Shin YB
PROVIDER: S-EPMC5908156 | biostudies-literature | 2018
REPOSITORIES: biostudies-literature
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