Ontology highlight
ABSTRACT: Objective
To explore the temporal changes of adolescents' views and experiences of participating in a gamified intervention to encourage physical activity behaviour and associated processes of behaviour change.Design
A qualitative longitudinal design was adopted whereby focus groups were conducted with the same participants in each intervention school (n=3) at four time-points (baseline, end of each of two intervention phases and 1-year follow-up). The framework method was used to thematically analyse the data.Setting
Secondary schools (n=3), Belfast (Northern Ireland).Participants
A subsample (n=19 at four time-points) of individuals aged 12-14 years who participated in the StepSmart Challenge, a gamified intervention involving a pedometer competition and m
SUBMITTER: Corepal R
PROVIDER: S-EPMC5914771 | biostudies-literature | 2018 Apr
REPOSITORIES: biostudies-literature