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Dataset Information

Virtual Reality Cue Refusal Video Game for Alcohol and Cigarette Recovery Support: Summative Study.


ABSTRACT:

Background

New technologies such as virtual reality, augmented reality, and video games hold promise to support and enhance individuals in addiction treatment and recovery. Quitting or decreasing cigarette or alcohol use can lead to significant health improvements for individuals, decreasing heart disease risk and cancer risks (for both nicotine and alcohol use), among others. However, remaining in recovery from use is a significant challenge for most individuals.

Objective

We developed and assessed the Take Control game, a partially immersive Kinect for Windows platform game that allows users to counter substance cues through active movements (hitting, kicking, etc).

Methods

Formative analysis during phase I and phase II guided development. We conducted a small wait-

SUBMITTER: Metcalf M 

PROVIDER: S-EPMC5928331 | biostudies-literature | 2018 Apr

REPOSITORIES: biostudies-literature