The relationship between internet-gaming experience and executive functions measured by virtual environment compared with conventional laboratory multitasks.
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ABSTRACT: The aim of this study was to investigate if individuals with frequent internet gaming (IG) experience exhibited better or worse multitasking ability compared with those with infrequent IG experience. The individuals' multitasking abilities were measured using virtual environment multitasks, such as Edinburgh Virtual Errands Test (EVET), and conventional laboratory multitasks, such as the dual task and task switching. Seventy-two young healthy college students participated in this study. They were split into two groups based on the time spent on playing online games, as evaluated using the Internet Use Questionnaire. Each participant performed EVET, dual-task, and task-switching paradigms on a computer. The current results showed that the frequent IG group performed better on EVET compared
SUBMITTER: Chen YQ
PROVIDER: S-EPMC5991639 | biostudies-literature | 2018
REPOSITORIES: biostudies-literature
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