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How (not) to increase older adults' tendency to anthropomorphise in serious games.


ABSTRACT: Among elderly, the use of serious games steadily increases. Research shows that anthropomorphising digital agents (i.e., ascribing human characteristics to them) has positive short-term consequences on interactions with digital agents. However, whether these effects can also be observed over a long-term period and in a real-life setting is unknown. In two studies, we investigated the important long-term consequences of anthropomorphism among older adults (age > 50) to increase involvement in serious games. Participants read either a story that highly anthropomorphized the digital agent of a training game, or a low anthropomorphism story about that agent. To investigate long-term effect, they played the training game for three weeks, and gaming data was assessed (number of games played, tim

SUBMITTER: Muller BCN 

PROVIDER: S-EPMC6039013 | biostudies-literature | 2018

REPOSITORIES: biostudies-literature