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Narrative and active video game in separate and additive effects of physical activity and cognitive function among young adults.


ABSTRACT: Physically active video games (AVGs) have been found to positively impact physical activity behaviors, especially when a narrative is added. However, the motivational and cognitive benefits of adding narrative to AVG are unclear. We examined the separate and additive effects of narrative and AVG on physical activity and cognitive function versus an active comparator, such as a sedentary video game (SVG). We randomly assigned young adults to one of four groups (narrative-AVG, AVG, narrative-SVG, or SVG) and had them complete sustained attention and working memory tasks before and after a 30-min experimental condition. Participants in both narrative-AVG and AVG groups achieved a moderate-intensity physical activity, while adding narrative to AVG resulted in higher step counts and more time s

SUBMITTER: Hwang J 

PROVIDER: S-EPMC6054679 | biostudies-literature | 2018 Jul

REPOSITORIES: biostudies-literature