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ABSTRACT: Background
eHealth interventions are becoming increasingly used in public health, with virtual reality (VR) being one of the most exciting recent developments. VR consists of a three-dimensional, computer-generated environment viewed through a head-mounted display. This medium has provided new possibilities to adapt problematic behaviors that affect mental health. VR is no longer unaffordable for individuals, and with mobile phone technology being able to track movements and project images through mobile head-mounted devices, VR is now a mobile tool that can be used at work, home, or on the move.Objective
In line with recent advances in technology, in this review, we aimed to critically assess the current state of research surrounding mental health.Methods
We compil
SUBMITTER: Jerdan SW
PROVIDER: S-EPMC6054705 | biostudies-literature | 2018 Jul
REPOSITORIES: biostudies-literature