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Dataset Information

Interaction analysis data of simulation gaming events using the serious game Aqua Republica.


ABSTRACT: The data presented in this article is related to the research article entitled 'Serious games as a catalyst for boundary crossing, collaboration and knowledge co-creation in a watershed governance context' (Jean et al., In press) [1]. Understanding the team dynamics related to serious game simulations is critical for understanding the potential uses and functions of these simulations for knowledge co-creation (Medema et al., 2016) [2]. The data was obtained from four independent serious game simulation events and consists of n = 40 participants. Participants were divided into small teams and were then recorded playing the serious game Aqua Republica (http://aquarepublica.com/). Interactions were tallied and interaction maps created using the visualization software GEPHI (https://gep

SUBMITTER: Jean S 

PROVIDER: S-EPMC6141151 | biostudies-literature | 2018 Aug

REPOSITORIES: biostudies-literature