Don't worry, be active: how to facilitate the detection of errors in immersive virtual environments.
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ABSTRACT: The current research aims to study the link between the type of vision experienced in a collaborative immersive virtual environment (active vs. multiple passive), the type of error one looks for during a cooperative multi-user exploration of a design project (affordance vs. perceptual violations), and the type of setting in which multi-user perform (field in Experiment 1 vs. laboratory in Experiment 2). The relevance of this link is backed by the lack of conclusive evidence on an active vs. passive vision advantage in cooperative search tasks within software based on immersive virtual reality (IVR). Using a yoking paradigm based on the mixed usage of simultaneous active and multiple passive viewings, we found that the likelihood of error detection in a complex 3D environment was characteri
SUBMITTER: Rigutti S
PROVIDER: S-EPMC6211266 | biostudies-literature | 2018
REPOSITORIES: biostudies-literature
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