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Efficacy of video game-based interventions for active aging. A systematic literature review and meta-analysis.


ABSTRACT:

Background

Due to the appeal and recent technological advances of video games, the games have gained interest as an intervention tool for active aging. The aim of this systematic literature review and meta-analysis was to determine the efficacy of video games for active aging and to examine the influence of potential moderator variables.

Methods

A systematic search was done using the following databases: Medline, PsycINFO, EMBASE, CINAHL and the Cochrane Central Register of Controlled Trials. In addition, previous reviews and meta-analyses were used to identify randomized controlled trials (RCT) of video game-based interventions for active aging published through February 28, 2018. An evaluation of the methodological quality of the articles and a meta-analysis and moderator

SUBMITTER: Vazquez FL 

PROVIDER: S-EPMC6289420 | biostudies-literature | 2018

REPOSITORIES: biostudies-literature