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ABSTRACT: Background
Our objective was to assess whether exposure to tobacco in video games is associated with smoking among adolescent gamers from Argentina.Methods
Cross-sectional data were analysed from students in public and private middle schools in Argentina. Tobacco content in video games was estimated using previously validated methods and adolescents' tobacco exposure was assessed by multiplying tobacco content in the top three video games they play by the hours played per day. The primary outcome was current smoking. Multilevel logistic regression models adjusted for clustering within schools, regressing current smoking on tobacco exposure in video games (ie, none, low, high) after controlling for age, sex, parental education, parenting style, parental rules about the use o
SUBMITTER: Perez A
PROVIDER: S-EPMC6339838 | biostudies-literature | 2019 Jul
REPOSITORIES: biostudies-literature