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Dataset Information

Digital Gaming for Nutritional Education: A Survey on Preferences, Motives, and Needs of Children and Adolescents.


ABSTRACT:

Background

Use of novel information and communication technologies are frequently discussed as promising tools to prevent and treat overweight and obesity in children and adolescents.

Objective

This survey aims to describe the preferences, motives, and needs of children and adolescents regarding nutrition and digital games.

Methods

We conducted a survey in 6 secondary schools in the southern region of Germany using a 43-item questionnaire. Questions referred to preferences, motives, and needs of children and adolescents regarding nutrition and digital games. In addition, knowledge regarding nutrition was assessed with 4 questions. We collected self-reported sociodemographic and anthropometric data. Descriptive statistical analyses were performed using SPSS.

Results

SUBMITTER: Holzmann SL 

PROVIDER: S-EPMC6391648 | biostudies-literature | 2019 Feb

REPOSITORIES: biostudies-literature