Unknown

Dataset Information

A Digital Game and School-Based Intervention for Students in Hong Kong: Quasi-Experimental Design.


ABSTRACT:

Background

In Hong Kong, with an increasing number of children experiencing mental health issues, there is a need to not only develop innovative interventions but also develop comprehensive prevention interventions so as to reduce their anxiety symptoms and enhance their emotional management and interpersonal relationships.

Objective

The aim of this study was to determine the effectiveness of The Adventures of DoReMiFa, an integration model of the cognitive-behavioral approach and positive psychology by using digital game-based and school-based mental health enhancement intervention to magnify the social and emotional health and well-being of the school children in Hong Kong aged 9 to 11 years.

Methods

A quasi-experimental design method was used to evaluate this digit

SUBMITTER: Shum AK 

PROVIDER: S-EPMC6473212 | biostudies-literature | 2019 Apr

REPOSITORIES: biostudies-literature