Unknown

Dataset Information

An Interactive Mobile App Game to Address Aggression (RegnaTales): Pilot Quantitative Study.


ABSTRACT:

Background

The rapid advancement in media technology has radically changed the way we learn and interact with one another. Games, with their engaging and interactive approach, hold promise in the delivery of knowledge and building of skills. This has potential in child and adolescent mental health work, where the lack of insight and motivation for therapy are major barriers to treatment. However, research on the use of serious games in mental health interventions for children and adolescents is still in its infancy.

Objective

This study adds to the research on serious games in mental health interventions through the development and evaluation of RegnaTales, a series of 6 mobile apps designed to help children and adolescents manage anger. We examined the usability and playabi

SUBMITTER: Ong JG 

PROVIDER: S-EPMC6530258 | biostudies-literature | 2019 May

REPOSITORIES: biostudies-literature