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Dataset Information

A Motion-Activated Video Game for Prevention of Substance Use Disorder Relapse in Youth: Pilot Randomized Controlled Trial.


ABSTRACT:

Background

Body motion-activated video games are a promising strategy for promoting engagement in and adherence to addiction treatment among youth.

Objective

This pilot randomized trial (N=80) investigated the feasibility of a body motion-activated video game prototype, Recovery Warrior 2.0, targeting relapse prevention in the context of a community inpatient care program for youth.

Methods

Participants aged 15-25 years were recruited from an inpatient drug treatment program and randomized to receive treatment as usual (control) or game play with treatment as usual (intervention). Assessments were conducted at baseline, prior to discharge, and at 4 and 8 weeks postdischarge.

Results

The provision of the game play intervention was found to be feasible in the inp

SUBMITTER: Abroms LC 

PROVIDER: S-EPMC6552452 | biostudies-literature | 2019 May

REPOSITORIES: biostudies-literature