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ABSTRACT: Background
gamification is a potentially attractive option for improving balance and reducing falls.Objectives
to assess the effect of balance training using the NintendoTM Wii game console on balance (primary outcome), falls and fear of falling.Design
quasi-randomised, open-label, controlled clinical trial in parallel groups, carried out on community-dwelling patients over 70 years, able to walk independently. Participants were assigned 1:1 to the intervention or control group. Balance training was conducted using the Nintendo WiiFitTM twice a week for 3 months. Balance was assessed using the Tinetti balance test (primary outcome), the unipedal stance and the Wii balance tests at baseline, 3 months and 1 year. Falls were recorded and Fear of falling was assessed by
SUBMITTER: Montero-Alia P
PROVIDER: S-EPMC6593319 | biostudies-literature | 2019 Jul
REPOSITORIES: biostudies-literature