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ABSTRACT: Background
Gamification is an increasingly common phenomenon in education. It is a technique to facilitate formative assessment and to promote student learning. It has been shown to be more effective than traditional methods. This phenomenological study was conducted to explore the advantages of gamification through the use of the Kahoot! platform for formative assessment in medical education.Methods
This study employed a phenomenological design. Five focus groups were conducted with medical students who had participated in several Kahoot! sessions.Results
Thirty-six categories and nine sub-themes emerged from the focus group discussions. They were grouped into three themes: attractive learning tool, learning guidance and source of motivation.Conclusions
The results suggest that Kahoot! sessions motivate students to study, to determine the subject matter that needs to be studied and to be aware of what they have learned. Thus, the platform is a promising tool for formative assessment in medical education.
SUBMITTER: Ismail MA
PROVIDER: S-EPMC6593549 | biostudies-literature | 2019 Jun
REPOSITORIES: biostudies-literature
Ismail Muhd Al-Aarifin MA Ahmad Anisa A Mohammad Jamilah Al-Muhammady JA Fakri Nik Mohd Rizal Mohd NMRM Nor Mohd Zarawi Mat MZM Pa Mohamad Najib Mat MNM
BMC medical education 20190625 1
<h4>Background</h4>Gamification is an increasingly common phenomenon in education. It is a technique to facilitate formative assessment and to promote student learning. It has been shown to be more effective than traditional methods. This phenomenological study was conducted to explore the advantages of gamification through the use of the Kahoot! platform for formative assessment in medical education.<h4>Methods</h4>This study employed a phenomenological design. Five focus groups were conducted ...[more]