Ontology highlight
ABSTRACT: Background
Gamification is an increasingly common phenomenon in education. It is a technique to facilitate formative assessment and to promote student learning. It has been shown to be more effective than traditional methods. This phenomenological study was conducted to explore the advantages of gamification through the use of the Kahoot! platform for formative assessment in medical education.Methods
This study employed a phenomenological design. Five focus groups were conducted with medical students who had participated in several Kahoot! sessions.Results
Thirty-six categories and nine sub-themes emerged from the focus group discussions. They were grouped into three themes: attractive learning tool, learning guidance and source of motivation.Conclusions
The
SUBMITTER: Ismail MA
PROVIDER: S-EPMC6593549 | biostudies-literature | 2019 Jun
REPOSITORIES: biostudies-literature