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Gamification to Motivate the Unmotivated Smoker: The "Take a Break" Digital Health Intervention.


ABSTRACT: Objective: Digital health technologies most often reach only those more motivated to engage, particularly when preventive health is targeted. To test whether gamification could be used to engage low-motivation smokers, we conceptualized "Take a Break"-a 3-week technology-assisted challenge for smokers to compete in setting and achieving brief abstinence goals. Materials and Methods: In the feasibility study of the multi-technology Take a Break challenge, low-motivation smokers were given (1) daily motivational messages, (2) brief "challenge quizzes" related to smoking behaviors, (3) a telehealth call to personalize their abstinence goal for the challenge, (4) "coping minigames" to help manage cravings while attempting to achieve their brief abstinence goals, and

SUBMITTER: Blok AC 

PROVIDER: S-EPMC6686688 | biostudies-literature | 2019 Aug

REPOSITORIES: biostudies-literature