Qualitative case study investigating PAX-good behaviour game in first nations communities: insight into school personnel's perspectives in implementing a whole school approach to promote youth mental health.
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ABSTRACT: OBJECTIVES:PAX-Good Behaviour Game (PAX-GBG) is associated with improved mental health among youth. First Nations community members decided on a whole school approach to facilitate PAX-GBG implementation, by offering intervention training to all staff members in their schools. Our objective is to gain a greater understanding of how this approach was viewed by school personnel, in order to improve implementation in remote and northern First Nations communities. DESIGN:We conducted a qualitative case study using semi-structured interviews. SETTING:Interviews were conducted in First Nations schools located in northern Manitoba, Canada, in February 2018. PARTICIPANTS:We used purposive sampling in selecting the 23 school staff from First Nations communities. INTERVENTION:PAX-GBG is a mental hea
SUBMITTER: Wu YQ
PROVIDER: S-EPMC6773306 | biostudies-literature | 2019 Sep
REPOSITORIES: biostudies-literature
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