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Dataset Information

Factors Associated with Sustained Exergaming: Longitudinal Investigation.


ABSTRACT:

Background

Exergaming is technology-driven physical activity (PA) which, unlike traditional video game play, requires that participants be physically active to play the game. Exergaming may have potential to increase PA and decrease sedentary behavior in youth, but little is known about sustained exergaming.

Objective

The objectives of this study were to describe the frequency, correlates, and predictors of sustained exergaming.

Methods

Data were available in AdoQuest (2005-11), a longitudinal investigation of 1843 grade 5 students in Montréal, Canada. This analysis used data from grade 9 (2008-09) and 11 (2010-11). Participants at Time 1 (T1; mean age 14 years, SD 0.8 ) who reported past-week exergaming (n=186, 19.1% of AdoQuest sample) completed mailed self-report q

SUBMITTER: O'Loughlin EK 

PROVIDER: S-EPMC6786850 | biostudies-literature | 2019 Jul

REPOSITORIES: biostudies-literature