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Violent video games exposure and aggression: The role of moral disengagement, anger, hostility, and disinhibition.


ABSTRACT: Based on the General Aggression Model (GAM), the current study investigated the interactive effect of personal factors (e.g., sensation-seeking) and situational factors (e.g., violent video games exposure [VVGE]) on the trait aggressive behavior, and the mediating role of individual difference trait (e.g., moral disengagement, anger, and hostility). We recruited 547 undergraduates (48.45% male) from five Chinese universities. The results showed that VVGE was positively associated with moral disengagement, disinhibition, and the four aggressive traits (physical aggression, verbal aggression, anger, and hostility), which were positively associated with each other. Moral disengagement was positively associated with both the disinhibition and the four aggressive traits. Disinhibition was posit

SUBMITTER: Yao M 

PROVIDER: S-EPMC6790562 | biostudies-literature | 2019 Nov

REPOSITORIES: biostudies-literature