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Dataset Information

Active video games and energy balance in male adolescents: a randomized crossover trial.


ABSTRACT:

Background

Active video games (AVGs) have been shown to acutely increase energy expenditure when compared with seated video games; however, the influence of AVGs on compensatory adjustments in energy intake and expenditure is largely unknown.

Objective

The aim was to examine the acute effects of AVGs on energy intake and expenditure.

Design

With the use of a randomized crossover design, 26 male adolescents (mean ± SD age: 14.5 ± 1.4 y) completed three 1-h experimental conditions: resting control, seated video game play (Xbox 360; Microsoft), and AVG play (Kinect Adventures on Xbox 360) followed by an ad libitum lunch. A validated food menu was used to assess food intake immediately after the conditions and for the remainder of the day, and a dietary record was used fo

SUBMITTER: Gribbon A 

PROVIDER: S-EPMC6879016 | biostudies-literature | 2015 Jun

REPOSITORIES: biostudies-literature