Unknown

Dataset Information

The effect of an active video game intervention on physical activity, motor performance, and fatigue in children with cancer: a randomized controlled trial.


ABSTRACT:

Objective

To evaluate the effect of active video games in promoting physical activity and motor performance, and reducing fatigue in children with cancer. A randomized controlled trial was conducted. The intervention included playing Nintendo Wii™Fit (Nintendo Co., Ltd., Kyoto, Japan) for 30 min/day for 8 weeks. Physical activity was estimated with accelerometers, physical activity diaries and questionnaires. Movement-ABC2 and PedsQL™ were used to examine motor performance and fatigue. Intervention experiences and fidelity were examined with an interview.

Results

Participants (n = 36 children with cancer, 3-16 years-old) were randomly assigned to the intervention and control groups. The median [min-max] accelerometer counts/h (500 [131-1130] vs 385 [116-1012], p = 0.63) and

SUBMITTER: Hamari L 

PROVIDER: S-EPMC6884892 | biostudies-literature | 2019 Nov

REPOSITORIES: biostudies-literature