Ontology highlight
ABSTRACT: Background
Continuing medical education is important but time-consuming for general practitioners (GPs). Current learning approaches are limited and lack the ability to engage some practitioners. Serious games are new learning approaches that use video games as engaging teaching material. They have significant advantages in terms of efficiency and dissemination.Objective
The aim of this study was to create a serious game and to evaluate it in terms of effectiveness and satisfaction, comparing it with a traditional method of continuing education-article reading.Methods
We produced a prototype video game called Hygie on the 5 most common reasons of consultation in general practice using 9 articles from independent evidence-based medicine journals (reviews from Prescri
SUBMITTER: Jaunay LB
PROVIDER: S-EPMC6893567 | biostudies-literature | 2019 Nov
REPOSITORIES: biostudies-literature