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Dataset Information

Cognitive-behavioral intervention via interactive multimedia online video game for active aging: study protocol for a randomized controlled trial.


ABSTRACT:

Background

Due to the progressive aging of the population, programs to promote active aging have been recommended. However, older adults have difficulty accessing them. Interventions administered through online video games may increase their accessibility, and complementing these with a smartphone app will likely increase adherence and allow for ongoing professional monitoring. The objective of this study is to evaluate the efficacy of a cognitive-behavioral intervention for active aging administered through an online interactive multimedia video game that includes a smartphone app companion. The secondary objectives are to analyze the moderators and mediators of the change in the outcome variables and to evaluate the adherence to the intervention.

Methods/design

A randomize

SUBMITTER: Vazquez FL 

PROVIDER: S-EPMC6902608 | biostudies-literature | 2019 Dec

REPOSITORIES: biostudies-literature