Ontology highlight
ABSTRACT: Background
Opportunities in digital distribution place mobile games as a promising platform for games for health. However, designing a game that can compete in the saturated mobile games market and deliver persuasive health messages can feel like an insurmountable challenge. Although user-centered design is widely advocated, factors such as the user's subject domain expertise, budget constraints, and poor data collection methods can restrict the benefits of user involvement.Objective
This study aimed to develop a playable and acceptable game for health, targeted at young key populations in the Philippines.Methods
Authors identified a range of user-centered design methods to be used in tandem from published literature. The resulting design process involved a phased a
SUBMITTER: Hemingway C
PROVIDER: S-EPMC6942189 | biostudies-literature | 2019 Dec
REPOSITORIES: biostudies-literature