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ABSTRACT: Purpose
This study examined differences in energy expenditure and bodily movement among children of different weight status during exergames that varied in mode and intensity.Methods
Fifty-seven 8- to 12-year-old children including overweight/obesity (n = 28) and normal weight (n = 29) played three 10-minute interval Xbox One exergames (Fruit Ninja, Kung-Fu, and Shape Up) categorized based on predominantly upper-, whole-, or lower-limb movement, respectively. The authors measured bodily movement through accelerometry and obtained energy expenditure and metabolic equivalent (MET) via indirect calorimetry.Results
Energy expended during gameplay was the highest in Shape Up (P < .01) and higher in Kung-Fu than Fruit Ninja (P < .01). Absolute energy expenditure was signi
SUBMITTER: Hwang J
PROVIDER: S-EPMC7030900 | biostudies-literature | 2019 Nov
REPOSITORIES: biostudies-literature