A 3D printing approach toward targeted intervention in telerehabilitation.
Ontology highlight
ABSTRACT: Neuromuscular impairment requires adherence to a rehabilitation regimen for maximum recovery of motor function. Consumer-grade game controllers have emerged as a viable means to relay supervised physical therapy to patients' homes, thereby increasing their accessibility to healthcare. These controllers allow patients to perform exercise frequently and improve their rehabilitation outcomes. However, the non-universal design of game controllers targets healthy people and does not always accommodate people with disability. Consequently, many patients experience considerable difficulty assuming certain hand postures and performing the prescribed exercise correctly. Here, we explore the feasibility of improving rehabilitation outcomes through a 3D printing approach that enhances off-the-shelf g
SUBMITTER: Barak Ventura R
PROVIDER: S-EPMC7048757 | biostudies-literature | 2020 Feb
REPOSITORIES: biostudies-literature
ACCESS DATA