Impact of using immersive virtual reality over time and steps in the Timed Up and Go test in elderly people.
Ontology highlight
ABSTRACT: Today, falls constitute a substantial health problem, especially in the elderly, and the diagnostic tests used by clinicians present often a low sensitivity and specificity. This is the case for the Timed Up and Go test which lacks contextualization with regard to everyday life limiting the relevance of its diagnosis. Virtual reality enables the creation of immersive, reproducible and secure environments, close to situations encountered in daily life, and as such could improve falling risk assessment. This study aims to evaluate the effect of immersive virtual reality by wearing a virtual reality headset with a non-disturbing virtual environment compared to real world on the Timed Up and Go test completion. Thirty-one elders (73.7 ± 9 years old) volunteered to participate in the study and
SUBMITTER: Muhla F
PROVIDER: S-EPMC7069621 | biostudies-literature | 2020
REPOSITORIES: biostudies-literature
ACCESS DATA