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Avoiding 3D Obstacles in Mixed Reality: Does It Differ from Negotiating Real Obstacles?


ABSTRACT: Mixed-reality technologies are evolving rapidly, allowing for gradually more realistic interaction with digital content while moving freely in real-world environments. In this study, we examined the suitability of the Microsoft HoloLens mixed-reality headset for creating locomotor interactions in real-world environments enriched with 3D holographic obstacles. In Experiment 1, we compared the obstacle-avoidance maneuvers of 12 participants stepping over either real or holographic obstacles of different heights and depths. Participants' avoidance maneuvers were recorded with three spatially and temporally integrated Kinect v2 sensors. Similar to real obstacles, holographic obstacles elicited obstacle-avoidance maneuvers that scaled with obstacle dimensions. However, with holographic obstacle

SUBMITTER: Coolen B 

PROVIDER: S-EPMC7071133 | biostudies-literature | 2020 Feb

REPOSITORIES: biostudies-literature