Read-the-game: System for skill-based visual exploratory activity assessment with a full body virtual reality soccer simulation.
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ABSTRACT: We present a novel virtual reality (VR) system to measure soccer players' read-the-game ability. Read-the-game is a term that encompasses a conglomerate of visual exploratory behavioral patterns and cognitive elements required to make accurate in-game decisions. Our technological approach in the Sports Science domain focuses on the visuomotor component of targeted skill development in a VR simulation because VR is a powerful perception-action coupling training solution for visuomotor coordination due to its high sense of immersion and its psychological byproduct presence. Additionally, we analyze two critical aspects: psychological (i.e., sense of presence) and the human-computer interaction (HCI) domain (i.e., suitable input device for full-body immersion). To measure head movements relat
SUBMITTER: Rojas Ferrer CD
PROVIDER: S-EPMC7077991 | biostudies-literature | 2020
REPOSITORIES: biostudies-literature
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