Transfer of motor skill between virtual reality viewed using a head-mounted display and conventional screen environments.
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ABSTRACT: BACKGROUND:Virtual reality viewed using a head-mounted display (HMD-VR) has the potential to be a useful tool for motor learning and rehabilitation. However, when developing tools for these purposes, it is important to design applications that will effectively transfer to the real world. Therefore, it is essential to understand whether motor skills transfer between HMD-VR and conventional screen-based environments and what factors predict transfer. METHODS:We randomized 70 healthy participants into two groups. Both groups trained on a well-established measure of motor skill acquisition, the Sequential Visual Isometric Pinch Task (SVIPT), either in HMD-VR or in a conventional environment (i.e., computer screen). We then tested whether the motor skills transferred from HMD-VR to the computer
SUBMITTER: Juliano JM
PROVIDER: S-EPMC7149857 | biostudies-literature | 2020 Apr
REPOSITORIES: biostudies-literature
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