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ABSTRACT: Background
Early nutrition interventions to improve food knowledge and skills are critical in enhancing the diet quality of children and reducing the lifelong risk of chronic disease. Despite the rise of mobile health (mHealth) apps and their known effectiveness for improving health behaviors, few evidence-based apps exist to help engage children in learning about nutrition and healthy eating.Objective
This study aimed to describe the iterative development and user testing of Foodbot Factory, a novel nutrition education gamified app for children to use at home or in the classroom and to present data from user testing experiments conducted to evaluate the app.Methods
An interdisciplinary team of experts in nutrition, education (pedagogy), and game design led to the c
SUBMITTER: Brown JM
PROVIDER: S-EPMC7195667 | biostudies-literature | 2020 Apr
REPOSITORIES: biostudies-literature