GAIM: Game Action Information Mining Framework for Multiplayer Online Card Games (Rummy as Case Study)
Ontology highlight
ABSTRACT: We introduce GAIM, a deep-learning analytical framework that enables benchmarking and profiling of players, from the perspective of how the players react to the game state and evolution of games. In particular, we focus on multi-player, skill-based card games, and use Rummy as a case study. GAIM framework provides a novel and extensible encapsulation of the game state as an image, and uses Convolutional Neural Networks (CNN) to learn these images to calibrate the goodness of the state, in such a way that the challenges arising from multiple players, chance factors and large state space, are all abstracted. We show that our model out-performs well-known image classification models, and also learns the nuances of the game without explicitly training with game-specific features, resulting in
SUBMITTER: Eswaran S
PROVIDER: S-EPMC7206269 | biostudies-literature | 2020 Apr
REPOSITORIES: biostudies-literature
ACCESS DATA