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Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review.


ABSTRACT: BACKGROUND:Vaccine hesitancy is a growing threat to population health, and effective interventions are needed to reduce its frequency. Digital gamification is a promising new approach to tackle this public health issue. OBJECTIVE:The purpose of this scoping review was to assess the amount and quality of outcomes in studies evaluating gamified digital tools created to increase vaccine knowledge and uptake. METHODS:We searched for peer-reviewed articles published between July 2009 and August 2019 in PubMed, Google Scholar, Journal of Medical Internet Research, PsycINFO, PsycARTICLES, Psychology and Behavioral Sciences Collection, and SocINDEX. Studies were coded by author, year of publication, country, journal, research design, sample size and characteristics, type of vaccine, theory used, g

SUBMITTER: Montagni I 

PROVIDER: S-EPMC7265110 | biostudies-literature | 2020 May

REPOSITORIES: biostudies-literature