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A Serious Game Approach to Improve Food Behavior in Families-A Pilot Study.


ABSTRACT: The objective of this pilot study was to investigate the effect of a specially developed serious game to improve food behavior in families with children aged 5-13 years using mixed methods. Fourteen families were randomized into a game-group and a non-game-group and divided into age groups (game-children (GC), game-parents (GP), non-game-children (nGC), and non-game-parents (nGP)). The families completed a baseline test, a three-week intervention period with or without a game element, and a follow-up test. Qualitative results showed a positive change in food behavior in all families. Quantitative results mainly showed an effect in food neophobia as a decrease was seen in all groups; however, it was only significant (p < 0.05) in three groups (GP, nGC, nGP). No changes were seen in willingn

SUBMITTER: Skouw S 

PROVIDER: S-EPMC7284603 | biostudies-literature | 2020 May

REPOSITORIES: biostudies-literature