Relationship between the experience of online game genre and high risk of Internet gaming disorder in Korean adolescents.
Ontology highlight
ABSTRACT: OBJECTIVES:This study examined the association between high risk of Internet gaming disorder (IGD) and online game genres used by adolescents. METHODS:The data derived from the baseline data of the Internet user Cohort for Unbiased Recognition of gaming disorder in Early Adolescence. A total 1,532 middle school students who use online games included. The participants reported the names of the online games they used during the past year. Game genres were categorized into role playing games (RPGs), shooting, multiplayer online battle arena (MOBA), simulation, arcade, sports and action games. The risk of IGD was measured using the Internet Gaming Use-Elicited symptom Screen. The relationship between the experience of online game genre and high risk of IGD was analyzed using multiple logistic
SUBMITTER: Han H
PROVIDER: S-EPMC7285446 | biostudies-literature | 2020
REPOSITORIES: biostudies-literature
ACCESS DATA